The general theme of the game is a code-breaker style collaborative task in which two individuals collaborate to break a series of coded messages that allow them to successfully navigate a maze. The game has been developed in a controlled manner, and the subject will complete the code breaker tasks alongside a bot that has been programmed to communicate using a pre-defined set of statements and responses.
The objective is to gather data on the usability of a web-based video game that may in the future be used as an educational assessment tool. Game-based assessments provide the possibility of measuring a number of skills in contexts that resemble those encountered in the real world. They also provide an engaging medium through which different types of assessment content can be delivered to diverse groups of students. As a result, games may allow for more valid, sensitive, and targeted assessments that may better predict current and future competencies than current pencil and paper tests.